A collection of more artistic (non development) renders generated over the years with my Imagine raytracing renderer.
RC Car and Heli
January, 2013
An RC car model (from modo?) with a wireframe shader showing base mesh, along with an RC helicopter model (from Turbosquid I think) demonstrating transform motion blur support.
Compound Tank
March, 2013
A tank made up of millions of instanced smaller tanks.
Submarine and Ocean
July, 2013
An ocean surface simulated with FFT 'Tessendorf' wave spectrums, with a model of an Astute-class submarine (from Turbosquid).
Pig and Toy Soldiers
October, 2013
A toy model of a Pig, facing off with toy models of plastic soldiers (from Turbosquid I think).
Fur Earth
March, 2014
The earth's texture used to colour curves in the shape of the earth (with semi-appropriate height for curve length terrain).
Metal Dragons
March, 2014
Stanford Dragon models with different Conductor BSDF materials representing different metals.
Ducks on Ocean
April, 2014
Instanced rubber ducks, scattered on an ocean surface simulated with FFT 'Tessendorf' wave spectrums.
Tropical Island
May, 2014
A basic island with non-realistic water (no Fresnel or scattering), with instanced trees scattered on it.
Sub Surface Scattering
October, 2014
The Stanford Dragon model and Headus Killeroo model rendered with translucent materials, demonstrating homogeneous volume scattering to simulate SSS.
Elephant with Fur
Dec, 2014
An Elephant model covered in procedurally-generated fur curves.
SSS Dragon
April, 2015
Stanford/XYZ Dragon model with a physically-based translucent material with homogeneous internal scattering.
Tank firing at Rubik's cube
April, 2015
Tank model with heterogeneous black-body emissive explosion volume, with fur-covered elephant model.
Menger Sponge fractal
June, 2016
A Menger Sponge fractal
Lights in a Maze
September, 2019
Multiple spherical area lights (plus an overhead quad one) in a maze.