A collection of more artistic (non development) renders generated over the years with my Imagine raytracing renderer.

RC Car and Heli

January, 2013
An RC car model (from modo?) with a wireframe shader showing base mesh, along with an RC helicopter model (from Turbosquid I think) demonstrating transform motion blur support.

Fur Earth

March, 2014
The earth's texture used to colour curves in the shape of the earth (with semi-appropriate height for curve length terrain).

SSS Dragon

April, 2015
Stanford/XYZ Dragon model with a physically-based translucent material with homogeneous internal scattering.