Dragons (Instanced Geometry)

Instanced Dragons positioned in the shape of the model

Imagine has had support for instanced geometry since very early on, so this is nothing new, but I’ve added to the interface the ability to create instance copies in the shape of other mesh shapes, which shows off the feature more impressively.

At some point, it would be nice to have a look at adding support for recursive procedurals like Katana supports, for infinite scenes (dragons made up of dragons, made up of dragons, etc, etc.)




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