Accurate Ocean Waves

I’ve now implemented the ability to create geometry for accurate open ocean waves, based on Jerry Tessendorf’s “Simulating Ocean Water” paper.

This is orders of magnitude more realistic than the previous hack effort I did (see previous post), and accurately models wave and wind interaction for very accurate wave shapes, specifically the tapered crests of waves.

Render of Waves produced via an FFT spectrum simulation, with a submarine added




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