Full Post Index
Heatmap / Continuous Colour Scale Gradient Palettes
Trip to Perth
Image Value Remapping
Central New South Wales Trip
Pointcloud Processing Tooling
Simple Photo Collage Generation
Great-Circle Route Visualisation with three.js
Timelapse Blending
Trip Photos
Basic Apple M2 Pro CPU Benchmarks
LIDAR Digital Surface Model Map Renders
Average Global Cloud Cover Satellite Imagery
Autumn Leaves
Process Recorder - psrec
Basic Apple M1 Pro CPU Benchmarks
Minimalist Faux 3D Relief Map Renders
Aurora Australis (Southern Lights)
Displaced Height Historical Map Renders
Interpreter Programming Language Benchmarks
Crafting Interpreters
Sunset Photo
Christchurch and Canterbury trip
PRNG Evaluation and Benchmarks for Monte Carlo Simulations
Population Density Map Voxel Renders
Camera Repaired
Tasmania Trip
HTTPS TLS Webserver support with S2N
New South Wales and Queensland Trip, 2019
Photos from Trip
Astrophotography Attempt
Fast Log Timestamp parsing for Timestamp delta checking
New Camera Gear
C++ Compiler Benchmarks v2
Image Texture Caching
Light Transport / Light Sampling debug visualisation
Statistics, "localised" light sampling, and other "fancy" stuff
C++ Compiler Benchmarks
Geometry Memory Efficiency and Quantisation
Katana Integration Support
Complex Shading and UDIM Texture Atlas support
Progress and Future Work
Volumetric Renders
Volumetrics
Curve Rendering for Fur and Hair
Translucent Material for Subsurface Scattering
Subsurface Scattering
KDTree Benchmarks
C++ Virtual Function Overhead
Accurate Ocean Waves
(Barely) Plausible Wave Displacement
Oren Nayar BRDF
Animations
Displacement
Subdivision
Wireframe Shader
Reconstruction Filtering
Hidden Progress
Dragons (Instanced Geometry)
Motion Blur
Environment Light Importance Sampling
Hashed Mailboxing
Dragons